local ads__yingci = fk.CreateSkill{
  name = "ads__yingci",
}

ads__yingci:addEffect(fk.PreDamage, {
  anim_type = "control",
  can_trigger = function(self, event, target, player, data)
    return player:hasSkill(ads__yingci.name) and
      data.card and player.room:getCardArea(data.card) == Card.Processing
  end,
  on_use = function(self, event, target, player, data)
    player.room:obtainCard(player, data.card, true, fk.ReasonPrey)
  end,
})

Fk:loadTranslationTable{
  ["$ads__yingci1"] = "宁教我负天下人，休教天下人负我！",
  ["$ads__yingci2"] = "吾好梦中杀人！",
  ["ads__yingci"] = "英雌",
  [":ads__yingci"] = "当一名角色造成伤害前，你可以获得其造成伤害的牌。",
}

ads__yingci:addAI({
  think_skill_invoke = Util.TrueFunc,
})


return ads__yingci
